Post by Vormir on Jul 3, 2015 19:03:43 GMT -5
Don't rush. The purpose of doing a patrol and roleplaying is not to get it done quickly, it's to enjoy the immersion of the event. This is why we don't overtake in pursuits, why we follow the suspect and wait for permission to engage, why we perform maneuvers methodically, etc. Theres no reason to try to end a patrol quickly, take your time and enjoy it. If Dispatch tells you to proceed to a point of interest, theres no reason to go flying at it at a million miles per hour. Even when going code three, being careful in traffic should be a priority. Also, if Dispatch says he needs a few officers to do something, there is no reason for *everybody* to all go to the same place at once. If a few other officers respond to the call, hang back and await further instructions. Maybe linger around in the area in case they need backup, or search for an APB nearby.
In fact, public safety should always be priority number one, like a real police officer. Be careful not to hit any pedestrians in car or on foot. This is another reason we take pursuits slow and methodically. Of course, if the suspect is putting puplic safety in jeopardy, by driving very dangerously or shooting, then it's time to pull out all the stops to bring them down.
On a related note, when in a shootout, don't rush in and immediately blast all the enemies away. First of all, this is inconsiderate for your fellow officers who are still on the way. Killing all the suspects and ending the scene before any else has a chance to even arrive, much less take part, is very rude. It's exremely frustrating to respond to a call of shots fired, travel just a few short blocks, then get told that all suspects are down and its all clear. Its also not very realistic. A real police officer would have a much better sense of self-preservation.
The proper procedure in a shootout is to first take cover behind something, most likely your vehicle or its door (see below). Also, if approaching in a vehicle, stop a moderate distance away. Then, call for backup and wait for some other officers to arrive, who should then do the same. Meanwhile, you can take some potshots at them, without really trying too hard to hit them, for some realism and drama. When you have backup, you can then all move in together and use teamwork to take down the hostiles. You should also try to move in from different directions to surround them when you can.
To leave your door open when you exit a vehicle, you can do three things. The first is to tap A as you get out, but this will make you run away from the door and isn't very useful if you want to stay behind it. The second is to equip a gun with X first, then hold left trigger as you exit to immediately stand behind your door and draw your gun. This is the best looking and most proper method. The third is to hold right bumper as you exit to immediately take cover behind your door, which can be the safest and fastest way to do it.
Never, ever go anywhere near a point of interest (basically anything marked on the map) that is unaccounted for until told to, or you will most likely break the planned narrative of a patrol. A point of interest is used to mark the location of a scene planned and designed beforehand.
If you need to relay your position to other officers, as secondary, air one, or the lone officer in a pursuit, first take note of your direction. the radar has a small black circle with a white smudge in the middle that is suppsed to be an "N" for north. Use this to figure out your direction of travel, then relay your position relative to any landmarks that you are aware of, i.e. "Im headed eastbound, just north of central station". The most important thing, however, is if you are on a major road or highway, as suspects can pick up considerable speed on these and its important to relay this information first. Then you can give the name of the street you are on (press down the the D-pad and look in the lower right corner) for some flavor.
Don't forget to call in information that appears at the bottom of your screen! The continuation of the narrative may depend on it.
Roleplay! Say for instance you get a piece of information at the bottom of your screen that gives the location of a suspect. Say something like, "I talked to some of the neighbors and they said they saw the suspect fleeing towards this location". Bonus points for acting it out and walking around the neighborhood first!
When flying as Air One, you should never land except for when picking up or dropping off some passengers. You also shouldn't fly very low either. As Air One, you have four duties: The first is reconnaisance, searching the area for an APB vehicle or arriving on scene first and getting some intelligence from the air. The second is to track vehicles (or suspects fleeing on foot) from the sky when on a chase. Be sure to relay their location and direction to other officers. When Air One has sight of a suspect, officers can back off from a pursuit (especially useful with armed suspects) with less risk of losing track of the suspect. The third duty is to airlift fellow officers, usually as part of a predetermined plan, or sometimes to give teammates the ability to shoot at suspects from the air. The fourth and final duty is to provide atmosphere and realism to a scene. Its much more intense when performing police duties when theres a friendly police helicopter floating overhead (but not TOO close, a helicopter too close to the ground can break immersion quickly). As a general rule, if your officers on the ground can see your rotors backwash, you are too close.
With the siren off, hold the horn button to use the fancy cop horn. With the siren on, hold down the horn button to use the "urgent" alternate siren. Personally I like to use this when passing cars or going through a busy intersection.
If you have any comments or other tips please post them below!
In fact, public safety should always be priority number one, like a real police officer. Be careful not to hit any pedestrians in car or on foot. This is another reason we take pursuits slow and methodically. Of course, if the suspect is putting puplic safety in jeopardy, by driving very dangerously or shooting, then it's time to pull out all the stops to bring them down.
On a related note, when in a shootout, don't rush in and immediately blast all the enemies away. First of all, this is inconsiderate for your fellow officers who are still on the way. Killing all the suspects and ending the scene before any else has a chance to even arrive, much less take part, is very rude. It's exremely frustrating to respond to a call of shots fired, travel just a few short blocks, then get told that all suspects are down and its all clear. Its also not very realistic. A real police officer would have a much better sense of self-preservation.
The proper procedure in a shootout is to first take cover behind something, most likely your vehicle or its door (see below). Also, if approaching in a vehicle, stop a moderate distance away. Then, call for backup and wait for some other officers to arrive, who should then do the same. Meanwhile, you can take some potshots at them, without really trying too hard to hit them, for some realism and drama. When you have backup, you can then all move in together and use teamwork to take down the hostiles. You should also try to move in from different directions to surround them when you can.
To leave your door open when you exit a vehicle, you can do three things. The first is to tap A as you get out, but this will make you run away from the door and isn't very useful if you want to stay behind it. The second is to equip a gun with X first, then hold left trigger as you exit to immediately stand behind your door and draw your gun. This is the best looking and most proper method. The third is to hold right bumper as you exit to immediately take cover behind your door, which can be the safest and fastest way to do it.
Never, ever go anywhere near a point of interest (basically anything marked on the map) that is unaccounted for until told to, or you will most likely break the planned narrative of a patrol. A point of interest is used to mark the location of a scene planned and designed beforehand.
If you need to relay your position to other officers, as secondary, air one, or the lone officer in a pursuit, first take note of your direction. the radar has a small black circle with a white smudge in the middle that is suppsed to be an "N" for north. Use this to figure out your direction of travel, then relay your position relative to any landmarks that you are aware of, i.e. "Im headed eastbound, just north of central station". The most important thing, however, is if you are on a major road or highway, as suspects can pick up considerable speed on these and its important to relay this information first. Then you can give the name of the street you are on (press down the the D-pad and look in the lower right corner) for some flavor.
Don't forget to call in information that appears at the bottom of your screen! The continuation of the narrative may depend on it.
Roleplay! Say for instance you get a piece of information at the bottom of your screen that gives the location of a suspect. Say something like, "I talked to some of the neighbors and they said they saw the suspect fleeing towards this location". Bonus points for acting it out and walking around the neighborhood first!
When flying as Air One, you should never land except for when picking up or dropping off some passengers. You also shouldn't fly very low either. As Air One, you have four duties: The first is reconnaisance, searching the area for an APB vehicle or arriving on scene first and getting some intelligence from the air. The second is to track vehicles (or suspects fleeing on foot) from the sky when on a chase. Be sure to relay their location and direction to other officers. When Air One has sight of a suspect, officers can back off from a pursuit (especially useful with armed suspects) with less risk of losing track of the suspect. The third duty is to airlift fellow officers, usually as part of a predetermined plan, or sometimes to give teammates the ability to shoot at suspects from the air. The fourth and final duty is to provide atmosphere and realism to a scene. Its much more intense when performing police duties when theres a friendly police helicopter floating overhead (but not TOO close, a helicopter too close to the ground can break immersion quickly). As a general rule, if your officers on the ground can see your rotors backwash, you are too close.
With the siren off, hold the horn button to use the fancy cop horn. With the siren on, hold down the horn button to use the "urgent" alternate siren. Personally I like to use this when passing cars or going through a busy intersection.
If you have any comments or other tips please post them below!