Post by Dispatch on Apr 1, 2015 1:52:49 GMT -5
PATROL BREAKDOWN
The seventy some tours that we made for this crew exist under Otto Mattak's account. On the social club, you can access these missions via his profile.
STEP ONE: BRIEFING
The host sets up an invite only free roam, with free aim activated. Here he assembles available crew members for an upcoming patrol. Once a few players are in the same session, they should report to the briefing room. If the group hasn't already entered into a party chat, they should do this now. The host should examine each Officer, making sure their uniforms pass muster and crew memberships are active. If everything is in order the host will launch a playlist, or a single patrol mission.
STEP TWO: SET UP
The host should make some alterations to the game before launching it. First, they should set the victory condition to all points, as an arbitrary time limit may interrupt the flow of a tour. They should also confirm that the Officers are starting with a baton, in a pick up only style match. This is important because it limits each units ammunition (Unless they 10-7 at the station and camp there for ammo respawns.), and helps to curb unnecessary gunfire. The host might also take a glance at the game information, getting an idea of what they'll be dispatching. This information can be accessed in game via the pause menu, info tab.
STEP THREE: START PATROL
Both teams spawn in the same vicinity, and infighting is unacceptable. Officers pick up nearby service weapons, which are set to respawn should an Officer miss out. At this point in the game the Dispatcher should be taking roll call, writing down the designations for each unit. Now Dispatcher should look at the info tab to read up on the calls.
Tell the units to standby. 10-23. Standby for dispatch. Stall them until you've read the whole info tab. Look for any APBs, or All Points Bulletin, and call those out first. Otherwise the perp could end up outside your patrol area by the time your officers are looking for him. After you've read out the APBs tell the Officers that they're 10-41 (Begin Shift.). They may radio in, saying they're 10-8, but this is assumed when our dispatcher calls 10-41. At this point, Officers should roll out, reminded not to move directly toward, or acquire, evidence packages until dispatched to the scene.
STEP FOUR: THE STATIONARY CALLS
Once Officers are advised regarding the APBs, Dispatch can move on to the first call in the information screen, then do their best to guide Officers to that location. Sometimes an Officer gets turned around and arrives at another location instead. Consider whether it's demerit worthy or not, but roll with it. Do not lecture the Officer, instead, allocate back up and get the situation under control. Sometimes innocent mistakes lead to memorable calls. Each tour mission is made up of one to four calls. Sometimes those calls are linked to eachother, most the time they are not.
STEP FIVE: RANDOM PURSUIT
After the calls are all code four, Dispatch may direct the Officers to run traffic. In this case a Supervisor or veteran Officer can initiate an agro pursuit. As covered elsewhere, this means discharging a weapon into a passing car or honking your horn six times while tailgating a car. The primary unit might call in that he's going to be 10-6 with the suspects vehicle description and then disregard that statement, updating fellow units that the suspect is failing to yield and that you are in pursuit. Officers should respond accordingly. Once the suspect is neutralized Officers should block traffic if necessary until EMS arrives. Afterward, and at dispatch discretion, the call 10-98 should go out, bringing the shift to a close. Officers with evidence in hand should return all evidence now. Officers should never return evidence before the 10-98 call has come from dispatch, no matter what the screen tells you (I am working to fix that issue.).
That sums it up. Be advised, patrols do not always go as planned, the dispatcher and supervisors should enforce a modicum of order. I've sent Officers to the wrong call before, and that worked out. Dispatch can make mistakes. The bottom line is, Officers will respond to a call and the situation will develop naturally. Don't stress any mistakes. Simply go with it and if all else fails, direct an evidence carrying Officer to return to station and end it.
SCENARIO
Here we present a helpful training accessory, geared toward familiarizing new Officers with the extent at which we use code. The following scenario will be scripted for five players. Their names will indicate their effectiveness as a San Andreas Highway Patrolman. The color of their text will also reflect their performance in terms of radio communication. This scenario is one used in one of our tours, but the script is fabricated.
DISPATCH: "10-23. Units standby for roll call." (Various Officers respond with a 10-4.) "Units please advise as to your designation, starting with Sergeant Solid."
SOLID: "Five Sam 98, over."
DISPATCH: "10-4, Five Sam 98. Officer Poor?"
POOR: "..."
DISPATCH: "Officer Poor, do you copy?"
POOR: "Oh. Sorry. Five Adam 43."
DISPATCH: "10-4. Officer Fine?"
FINE: "Gonna be Five Adam 84."
DISPATCH: "10-4. Officer Good?"
GOOD: "Five Adam 76, 10-8, over."
DISPATCH: "10-4, I'll be running as Five Adam Five, over. Units we're going to be 10-41, beginning shift, standby for dispatch."
SOLID: "10-4"
FINE: "Standing by."
GOOD: "5 Adam 76, same traffic."
DISPATCH: "Units be advised, we have an APB on a Lampanati Felon, occupy times two, approaching Paleto Bay from the West."
SOLID: "10-4, Dispatch, do we have a color on that Lampinati?"
DISPATCH: "Negative, 5 Sam 98."
POOR: "That sucks."
SOLID: "10-4, Dispatch."
GOOD: "5 Adam 76."
DISPATCH: "Go ahead 5 Adam 76."
GOOD: "Do we have a want on that APB?"
DISPATCH: "Uh, 10-23, standby." (Dispatch makes it up on the fly.) "Car is associated with a hit and run in Chumash, half an hour ago, one victim, over."
GOOD: "10-4."
DISPATCH: "Units respond to a nearby 10-16 domestic at 4396 W. Procopio Drive. That's going to be the closest marker to the station, as far as I can tell. Units to handle identify and respond code two, over."
POOR: "I'll take that."
SOLID: "Five Sam 98 responding, code two, over."
DISPATCH: "10-4, Five Adam 43 and Five Sam 98 responding."
FINE: "Five Adam 84, rolling."
DISPATCH: "Negative, Five Adam 84, we have enough units responding, over."
FINE: "Copy that."
SOLID: "Five Sam 98, and Five Adam 43 are 10-97 on that domestic, over."
DISPATCH: "10-4, both units 10-97 on scene."
SOLID: "Standby. We're going to be 10-6 pedestrian."
DISPATCH: "10-4."
GOOD: "5 Adam 76."
DISPATCH: "Go ahead."
GOOD: "I'm going to be 10-6, Northbound Lane, Great Ocean Highway, with a white stationwagon, over." (He did this on his own accord, and the stationwagon is a random spawn.)
DISPATCH: "10-4."
POOR: "We've got a guy with a stick here! With a bat!"
SOLID: "Stand down Officer, use your baton."
DISPATCH: "Sam unit, do you require back up?"
SOLID: "Negative dispatch, we have one white male, mid twenties, in custody. The female is cooperating. We need an 11-41 for the male suspect."
DISPATCH: "10-4. Five Adam Five is en route, uh, he'll standby for EMS."
SOLID: "10-4. Show me 10-8."
DISPATCH: "Copy that, Five Sam 98, 10-8, back in service."
POOR: "Yeah, I'm 10-8 too."
DISPATCH: "10-4, Five Adam 43, 10-8, back in service."
FINE: "This is Adam 84, I'm in pursuit of that APB, the felon."
DISPATCH: "10-4, Five Adam 84, what's your 10-20?"
FINE: "My 20?"
DISPATCH: "10-4, your location."
FINE: "Uh, freeway, heading towards the station. Wait, there's Good."
GOOD: "Five Adam 76."
DISPATCH: "76, go ahead."
GOOD: "I've got eyes on the Lampinati, joining the pursuit."
DISPATCH: "10-4, Five Adam 76 is secondary."
GOOD: "We are Northbound, GOH, nearing the skylift. High speeds, light traffic."
DISPATCH: "Pursuit in progress, Lampinati Felon, Northbound toward Paleto Bay, all units respond code three, over."
SOLID: "Five Sam 98, responding Code three."
GOOD: "Making a left at the station, a right onto Paleto Blvd."
FINE: "Can I do a PIT?"
SOLID: "Negative, we are not cleared for a PIT."
FINE: "Copy."
GOOD: "Passing Red's junkyard, slowing down."
SOLID: "Five Sam 98, I've got eyes on."
DISPATCH: "10-4."
POOR: "I see him."
DISPATCH: "Copy."
GOOD: "Dispatch be advised the felon is blocked in, by sarge, 10-23."
DISPATCH: "Standing by for code four." (Host heads that direction.) "Five Adam Five en route."
SOLID: "10-4."
POOR: "Cover me!"
SOLID: "10-4, pull him outta there! Okay, dispatch both suspects 10-15, we're code four, over."
DISPATCH: "Copy that, five Sam 98, suspects in custody, code four."
SOLID: "I'm gonna have Adam 84 go 11-84 and block the Eastbound lane. Adam 76 can clear the suspect vehicle."
DISPATCH: "Five Adam Five will remain on scene for prisoner transport, Officers are 10-8 at your discretion Five Sam 98."
SOLID: "10-4. We're good. You boys roll out."
GOOD: "Five Adam 76, 10-8."
DISPATCH: "10-4."
FINE: "Adam 84, same traffic."
DISPATCH: "10-4. Five Adam 43? Do you copy?"
POOR: "Yeah."
DISPATCH: "Are you 10-8?"
POOR: "I'm good. In service."
DISPATCH: "We have an 11-26, yellow Dominator, occupy times two, in the parking lot at Willies Supermarket. Five Adam 43, please respond code one, over."
POOR: "I'm on my way."
SOLID: "Five Sam 98, 10-8."
DISPATCH: "10-4."
I'm sure we're all anxious to know if Officer Poor gets killed when approaching the yellow car. Let's just say he does, and move on. From this transcript you get an example of how far we go concerning 10 codes. We use them, but we can tolerate plain speaking as well. Obviously we encourage you to use the codes, but you can easily participate without being well versed in them.